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Author: Razor
MAKING THE LASER WALLS OK...put this on a new layer called....."walls" -in this game your character will try make its way through a maze of laser walls that hurt you when you hit them, so make a movie clip with an instance name "laserwall1" -it should be a thin (very thin!) wall piece like this one... __________ -now put about 15 more copies of this movie clip on the stage in your "lvl1" frame -now give them all different instants names....(there should be laserwall1, laserwall2, laserwall3......so on....up till.....like around 15 is good) -cool....just to add things up, you should have a menu frame that works, instruction frame, the start of lvl1 with a moving dude, borders, and some red laser lines that don't do anything.....YET! -put the laser walls in the maze shape you want, try make it challenging, and stuff -make sure there is a place to start and end at MAKING THE BADDIES! ok, this is where creativity kicks in: -make your different types of bad guys in a new layer called "bad dudes"....or somthing -they will all be seperate movie clips -if you have already figured out what you want them to look like and stuff, than cool, if not, it doesn't hurt to get a pencil and paper to draw....say mabey 5 different types of monsters and the pattern they walk in (its ok if the monster bad guys walk through the laser walls, they are bad just the same!) -anyway, make your bad guy into a movie clip and go inside the movie clip, tween him to the pattern you want him always to walk in -at the end frame, add this code: gotoAndPlay(1); } that should work... -go back to the main timeline and give him the instance of "bad1" -do the same thing for the rest of the bad guys, decide there looks, movement and place in the maze -remember, for every movieclip you put out there they must have different instance names! so the seciond baddie will be instanced, "bad2" (so on and so on)
» Level Intermediate

Added: 2005-11-30
Rating: 5.72 Votes: 18
(10 being the highest)
» Author
This is my first tutorial. If i make more, they shall be even better.
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