Featured FLA
» Author: Bugra Ozden
» Title: Skatalog v9 - product catalog
» Description: Create your product catalog easly and publish on your website or Create your image gallery, documents list, portfolio. Fully XML Driven
» More by Bugra Ozden
Featured Site
» Posted in the Flash Kit Links section
» Title: Creative DW Image Show PRO
» Description: Creative DW Image Show PRO is a Dreamweaver extension which enables the user to create multimedia presentations. It combines the features of the popular Creative DW Image Show with the ability to add professional text effects to slides (similar to After Effects). The product is very customizable: the user can choose the duration of the transition effects, the slide motion start and end position, zoom and panning type for both images and texts.
Now, in the tank symbol,
insert the following code (F9) :
onClipEvent(enterFrame) {
if(this._x<=0) this._x=2;
//0 is the left boundary for my invader, you may want to change your's
if(this._x>=580) this._x=478; //480 is the
right boundary, feel free to change!
if(this._x>80 && this._x<480) { //just to make sure that the ship is
in a valid position
if (Key.isDown (Key.RIGHT) ) { //right key is down
this._x+=5
//5 is the speed, this moves the clip 5 to the right
}
else if (Key.isDown (Key.LEFT) ) {
this._x-=5
// moves the clip 5 to the left
}
if(Key.isDown (Key.SPACE) ) { //space key is down
if(_root.bullet._y>600) {
//checks to see if the bullet is off the screen (so you can fire again)
bullet._x=this._x //sets the bullet's x to your x
bullet._y=this._y //sets the
bullet's y to your y
}
}
} //end the onClipEvent handler
Now, in the bullet symbol, put this
code:
onClipEvent(enterFrame) {
this._y+=10 //moves the bullet
10 up
}
And in the ship put this code:
onClipEvent(load) {
this._y=-100-random(500) //sets the ships y to a random position (-100 ->
-600)
this._x=random(600) //sets the ships x to a random position (0 -> 600)
}
onClipEvent(enterFrame) {
if(this._y<=0) { //if this is below the y border
_root.health-=10; //subtract 10 from the health
}
this._y+=3 //moves the ship by 3
if (this.hitTest(_root.bullet)) { //if this gets hit by the bullet
_root.score+=10 //increase the score by 10
//you could make the ship go to it's explode animation if you had one
this._y=-100-random(500) //sets the y random
this._x=random(600)//sets the x random
}
if(_root.health<=0) {
_root.gotoAndStop(3)
}
}
Next we will wrap up all your
questions about the code.