5. Making the reload bar: Make a movie clip. call the instance "Reload". inside that movie clip, make, lets say, a whole bunch of bullets. every keyframe, make one disappear. Put this action in on the first frame:
stop();
and put this action in the last frame:
tellTarget ("_parent.") {gotoAndStop("loose");}
go into the enemies properties and put this in the button on the top layer:
on (release) { _root.Reload.nextFrame(); }
get out of the enemies properties, and on the big stage button, put these actions in: