5. Making the reload bar:
Make a movie clip. call the instance "Reload". inside that movie clip, make, lets say, a whole bunch of bullets. every keyframe, make one disappear. Put this action in on the first frame:
stop();
and put this action in the last frame:
tellTarget ("_parent.") {gotoAndStop("loose");}
go into the enemies properties and put this in the button on the top layer:
on (release) {
_root.Reload.nextFrame();
}
get out of the enemies properties, and on the big stage button, put these actions in:
on (release) {
_root.Reload.nextFrame();
}
| » Level Intermediate |
|
Added: 2004-03-08 Rating: 5 Votes: 49 |
| » Author |
| A guy who likes to make games in flash. |
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| Download the files used in this tutorial. |
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