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Author: Dark_Stone | Website: http://www.freewebs.com/black_flash

5. Making the reload bar:
Make a movie clip. call the instance "Reload". inside that movie clip, make, lets say, a whole bunch of bullets. every keyframe, make one disappear. Put this action in on the first frame:

   stop();

and put this action in the last frame:

   tellTarget ("_parent.") {gotoAndStop("loose");}

go into the enemies properties and put this in the button on the top layer:

   on (release) {
   _root.Reload.nextFrame();
   }

get out of the enemies properties, and on the big stage button, put these actions in:
  
   on (release) {
   _root.Reload.nextFrame();
   }

» Level Intermediate

Added: 2004-03-08
Rating: 5 Votes: 49
(10 being the highest)
» Author
A guy who likes to make games in flash.
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