3. Making the shooting cursor: ok, first, draw you gun cursor. convert the cursor to a movie-clip. Go into the movie-clip, and on the first frame put this action in:
stop();
make a new keyframe. in the new keyframe, make the cursor different, because this frame plays when you click. get out of the cursor's properties, and put these actions in the cursor:
Now make a big square, that fills the entire stage, and convert it to a button. in the button, dont have anything in the keyframes except for the hit (which is the square). Get out of that buttons properties, and put these actions in the square:
on (release) { _root.gun.gotoAndPlay(2); }
Make this big stage button on the layer under the enemy.