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Author: Matt Miller
Alright here we go. First, make a new flash document. On the first frame enter the following script: stop(); Then make a Movie clip whith the Instance Name "Character". Then on it, enter the following script: onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x = _x-10; } if (Key.isDown(Key.UP)) { _y = _y-10; } if (Key.isDown(Key.RIGHT)) { _x = _x+10; } if (Key.isDown(Key.DOWN)) { _y = _y+10; } } onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { this._parent.Enter.gotoAndPlay("1"); } } onClipEvent (enterFrame) { if (this.hitTest(_root.wall2)) { this._parent.Enter.gotoAndPlay("2"); } } Now make a movie clip, this will be the iteem. Instance name it "t". Now make a small box around the item with no fill color. Turn it into a movie clip. Instace name it "wall". Make another box around "wall" without any fill color. MC it. And give it the instance name it "wall2". Now make a movie clip that looks like a button so the user can pick the item up. Give it the instance name, "Enter". Double click it so you can edit it. Make a second frame in it's timeline, and give the stop action to both of the frames. On the second frame, you still have the picture of the button. Turn it into a Button and give it the following action script: on(release){ vis(); _root.t._visible=false; } Well that's it. If there are any problems, email me at
» Level Intermediate

Added: 2005-08-23
Rating: 3 Votes: 5
(10 being the highest)
» Author
I'm just a guy who likes makin' games.
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Download the files used in this tutorial.
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