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Tutorials Tutorials » Games

Categories Gaming: coding the skala of remaining lives
Author: Mirza Hatipovic

 
Page 2
«prev 1 2

You can test your movie now to see the positioning of the symbols. If the sybols overlap, change the «distance_step» variable to make more room between them. Next, we need a function that removes the symbols after the player «lost a life». This function should also check the number of remaining lifes. If there are no more lifes left, the function should perform a specific task, like jumping to an another frame to display the «Game Over» screen etc. This function will be implemented like a native flash function, so than we will have the great advantage to access this function from every timeline. Here's the code:
Object.prototype.remove_life_from_stage = function(clip_name, tries_left) {
 if (tries_left == 0) {
 //CHANGE HERE TO MAKE THE MOVIE DO SOMETHING ELSE
_root.play();
 }
 for (i = MAX_LIVES; i> tries_left; i--) {
 removeMovieClip(clip_name + "" + i);
 }
};
Now the prototype of the function looks as follows:
remove_life_from_stage(clip_name, tries_left);
Now you can use this function in every timeline. Take a look at this pseudocode:
If(ship_has_collided()){
 remove_life_from_stage("life", --_root.tries_remain);
} else {
 //do something else
}
cao mirza

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» Level Advanced

Added: : 2003-04-03
Rating: 5.86 Votes: 15
Hits: 1511
» Author
Mirza Hatipovic is freelance developer based in Bosnia and Hercegowina. He uses Flash, PHP and related tools to create dynamic web content.
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