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Author: Mirza Hatipovic
You can test your movie now to see the positioning of the symbols. If the sybols overlap, change the «distance_step» variable to make more room between them. Next, we need a function that removes the symbols after the player «lost a life». This function should also check the number of remaining lifes. If there are no more lifes left, the function should perform a specific task, like jumping to an another frame to display the «Game Over» screen etc. This function will be implemented like a native flash function, so than we will have the great advantage to access this function from every timeline. Here's the code:
Object.prototype.remove_life_from_stage = function(clip_name, tries_left) {
	if (tries_left == 0) {
		//CHANGE HERE TO MAKE THE MOVIE DO SOMETHING ELSE
_root.play(); 
	}
	for (i = MAX_LIVES; i > tries_left; i--) {
		removeMovieClip(clip_name + "" + i);
	}
};
Now the prototype of the function looks as follows:
remove_life_from_stage(clip_name, tries_left);
Now you can use this function in every timeline. Take a look at this pseudocode:
If(ship_has_collided()){

	remove_life_from_stage("life", --_root.tries_remain);

} else {

	//do something else

}
cao mirza
» Level Advanced

Added: 2003-04-03
Rating: 6 Votes: 15
(10 being the highest)
» Author
Mirza Hatipovic is freelance developer based in Bosnia and Hercegowina. He uses Flash, PHP and related tools to create dynamic web content.
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