Featured FLA
» Author: Nitin Tikhe
» Title: Cart
» Description: This Animation Tut is a fun and useful for kids below 15 years. Watch the Flag, Doors, Stick and Horse movements.
» More by Nitin Tikhe
Featured Site
» Posted in the Flash Kit Links section
» Title: Banana Swimwear
» Description: This is a banana swim wear interactive catalog we designed and animated in Flash
You can test your movie now to see the positioning of the symbols. If the sybols overlap, change the «distance_step» variable to make more room between them.
Next, we need a function that removes the symbols after the player «lost a life». This function should also check the number of remaining lifes. If there are no more lifes left, the function should perform a specific task, like jumping to an another frame to display the «Game Over» screen etc. This function will be implemented like a native flash function, so than we will have the great advantage to access this function from every timeline. Here's the code:
Object.prototype.remove_life_from_stage = function(clip_name, tries_left) {
if (tries_left == 0) {
//CHANGE HERE TO MAKE THE MOVIE DO SOMETHING ELSE
_root.play();
}
for (i = MAX_LIVES; i> tries_left; i--) {
removeMovieClip(clip_name + "" + i);
}
};
Now the prototype of the function looks as follows:
remove_life_from_stage(clip_name, tries_left);
Now you can use this function in every timeline. Take a look at this pseudocode: