Well, some of you might think that game designing is a game, its fun . Nope its not at all a game. Game designing is a serious business.
How many games do really make it a hit? Hardly 10% of the game developed really make it to be noticed. So what really goes wrong with the games which dont make it to the slot?
Now we will discuss some fundamentals of the art and science of Game Designing.
There are two ways
- What the game does?
- What you want the player to do?
In the former one , the question arises , what does the game do?
Here the storyline plays the vital role. The storyline should be appealing to all. The addiction level of the story should be 10/10.
Now how to make the story a hit!
There are two things which will decide this. First is the character and second is the level design. The character of the game should be able to communicate to the audience. The target audience should be able to relate the character to themselves.
Like Duke Nukem or Mario or Pikachu. They are hit with the audience.They have achieved what they were meant for.
In next we will discuss about the level design and more..
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|Working as a Art Director|
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