TictactoeGameScreen
Lastly, the class where all the action happens inside of the game room, once the game has started.
The game code is implemented with two other classes not listed here
you may download the pulse package to browse the entire source code. The two classes are:
TictactoeHotspot, a sub-class of sprite used for tracking the 9 regions of the game board and also onto which we add a child either O or X depending on which player.
TictactoeGameStatus, a simple class for holding some constants.
The init method is over-ridden to initialize hotspot areas and such. Done only once for the lifetime of the game client. The source is not listed here.
Initializing the Game Screen:
The above init method is called only once, however, the player go in and out of room (game screen) many times.
Every time, the a players enter the game room, the show method is called and hide is called, whenever, the player leaves the room.
public override function show():void {
super.show();
}
In this game, we choose not draw anything in the show method, but rather wait till the game starts. The super.show() calls the show method in the GameScreen class that displays the go or the wait sprite. The room creator is automatically made the host for the room and PulseUI will make sure to display the go for the host player and wait for all other players joining the room.
If there is no special handling is required for your game, you may very well omit the override; we have it here just to explain things a bit.
» Level Intermediate |
Added: 2009-02-21 Rating: 6.04 Votes: 28 |
» Author |
Prashanth Hirematada is the founder & Chief Architect of Gamantra, a game technology company. |
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Download the files used in this tutorial. |
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