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Flash Labirynth
Author: Petar Svarc
| Website: www.adventurestudios.net |
Step 4.
The common practice is to create the control layer, containing an empty MC which holds only the actionscript for the
control of game flow. Here’s the code that the control MC contains (the comments within the code should make it clear
enough):
onClipEvent(load)
{
step = 5; //the speed of movement can be easily adjusted by changing this variable
ok = true; //used later on in collision detection
}
| » Level Intermediate |
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Added: : 2002-10-01
Rating: 4.66 Votes: 107
Hits: 3569
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| » Author |
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Works as a Flash and Director designer/programmer and video editor at AdVenture Studios in Bulgaria.
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