Step 3.You should create two instances of the labirynth, one being the original size (the size of the stage) and the other one being 200% of its size (instance name big_lab). The one with the original size will remain static, and Ive reduced its alpha so that it doesnt seem to confusing. The double sized labirynths instance should be put on a separate layer and masked with a circle, this cirlce should be converted to an MC and named mask so that it can be animated together with the hero. Ive also put a white circle with the same size and position as the mask so that the bleached out labirynths lines dont confuse the player in the zoomed in area. The mask and the big labirynth will give the magnifying glass effect which gives the game the edge since you cannot see the immediate neighborhood of your current position in the maze.
|» Level Intermediate|
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|Works as a Flash and Director designer/programmer and video editor at AdVenture Studios in Bulgaria.|
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