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Step 3.You should create two instances of the labirynth, one being the original size (the size of the stage) and the other one being 200% of it’s size (instance name “big_lab). The one with the original size will remain static, and I’ve reduced it’s alpha so that it doesn’t seem to confusing. The double sized labirynth’s instance should be put on a separate layer and masked with a circle, this cirlce should be converted to an MC and named “mask” so that it can be animated together with the hero. I’ve also put a white circle with the same size and position as the mask so that the bleached out labirynth’s lines don’t confuse the player in the “zoomed in” area. The mask and the big labirynth will give the magnifying glass effect which gives the game the “edge” since you cannot see the immediate neighborhood of your current position in the maze.
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