Search tutorials
Paste the following code into the HERO MC:
onClipEvent (load) {
gravity = 10;
scale = _xscale;
walkSpeed = 6;
maxjump = 6;
}
onClipEvent (enterFrame) {
if (air == true) {
_y += gravity;
state = 3;
}
if (Key.isDown(Key.LEFT) && !_root.leftbound.hitTest(_x, _y, true)) {
_x -= walkSpeed;
_xscale = -scale;
}
if (Key.isDown(Key.RIGHT) && !_root.rightbound.hitTest(_x, _y, true)) {
_x += walkSpeed;
_xscale = scale;
}
if (_root.platforms.hitTest(_x, _y, true)) {
air = false;
} else {
air = true;
}
if (Key.isDown(Key.SPACE) && jump == true) {
_y -= jumpSpeed;
}
if (air == false) {
jump = true;
jumpcount = 0;
jumpSpeed = 22;
}
if (Key.isDown(Key.SPACE)) {
jumpcount += 1;
}
if (jumpcount > maxjump && jumpSpeed > -2) {
jumpSpeed -= 2;
}
if (air == false && !Key.isDown(Key.LEFT) && !Key.isDown(65) && _currentframe < 4 or air == false && !Key.isDown(Key.RIGHT) && !Key.isDown(65) && _currentframe < 4) {
state = 1;
}
if (Key.isDown(Key.LEFT) && air == false && !Key.isDown(65) && _currentframe < 4 or Key.isDown(Key.RIGHT) && air == false && !Key.isDown(65) && _currentframe < 4) {
state = 2;
}
if (!Key.isDown(65)) {
gotoAndStop(state);
}
_root.statetxt = state;
}
onClipEvent (keyUp) {
if (Key.getCode() == 83) {
jump = false;
}
}
| » Level Basic |
|
Added: 2004-07-27 Rating: 5.89 Votes: 72 |
| » Author |
| Hi |
| » Download |
| Download the files used in this tutorial. |
| Download (18 kb) |
| » Forums |
| More help? Search our boards for quick answers! |
-
You must have javascript enabled in order to post comments.


Comments
There are no comments yet. Be the first to comment!