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Author: Red Blinker | Website: http://www.redblink-gaming.cjb.net
CREATING THE HP BAR On the stage, draw a horizontal bar, 100px wide. It doesn't really matter how thick (in height) it is. Convert it to a movieclip and give it the instance name of "hpBar". SCRIPTING THE BAR: Inside the bar, include this code:
onClipEvent (load) {
	hpAmount = 100;
onClipEvent (enterFrame) {
	this._width = _root.hpAmount;
	if (_root.hpAmount<%gt%>100) {
		_root.hpAmount = 100;
	if (_root.hpAmount<%lt%>0) {
		_root.hpAmount= 0;
	if (this._width<%lt%>_root.hpAmount) {
		this._xscale = _root.hpAmount;
	if (this._width<%gt%>_root.hpAmount) {
		this._xscale = _root.hpAmount;
In the onClipEvent (load) part, it creates a variable called "hpAmount" and sets it to 100 once the game starts. The onClipEvent (enterFrame) part basically lets the HP bar move according to the amount of HP. Once the "hpAmount" reaches 0, it goes to a frame called "gameOver". So make sure you make a frame, maybe in frame 100 or something, and label it "gameOver". Otherwise it won't work. ENEMY DAMAGE Now you need the enemies to injure you. Create some enemy (or, if you've already made one, simply select it) and include this Actionscript:
onClipEvent (enterFrame) {
	if (this.hitTest(_root.MAINCHARACTER)) {
		_root.hpAmount -= 1;
Now this is very very important. Replace "MAINCHARACTER" with the instance name of your main character in the game. Increasing the 1 in "_root.hpAmount -= 1" will make it more harder. And now you're done. But this tutorial hasn't covered everything, just the HP bar. Make sure the game includes: - a frame (in the same scene) labeled "gameOver" - some ability for the main character to attack the enemy Also, right next to the HP bar, you could include a dynamic textbox with the variable "hpAmount". If you've got any questions with this, email me. redblinkgaming@yahoo.com Good luck in flash gaming!
» Level Intermediate

Added: 2005-08-10
Rating: 6 Votes: 16
(10 being the highest)
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