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Building The Terrain
For each row (horizontal area, 9 squares long), there is a total of 9 items. (..:twidth is set to 9).
Loop While (column<%lt%>=..:twidth)
Comment: ----------------------------------------------
Comment: work on terrain
Comment: ----------------------------------------------
Set Variable: "item" = Substring (Eval("/:t"&row),column,1)
We read the first terrain variable defined on the main timeline. It looks like this:
Set Variable t1="001000010"
If you look on the main pasteboard, there is a movie clip called "1" that is a blue square. There is no movie clip called "0". I use "0" to represent free space, in other words, nothing will get duplicated.
Note: I did not program the gun concept well. Perhaps in a later revision. Currently, you can only have one gun on the screen at a time. And the gun is a special terrain object because It must have a very specific name -- "gun". That way all the other code works. ie: the user laser shots,
Note: there are no
laser shots in this tutorial, but if there were, they'd need a specific object
name to check ie: "gun") keep checking to see if they have hit something called "gun". This won't work if it has the name "t"&tnum. etc.
| » Level Advanced |
|
Added: 2000-06-06 Rating: 7 Votes: 72 |
| » Author |
| Flashjunkie is a self-professed obsessive addict of life. Due to the highly artistic nature required of an Art Director for an Ad agency, he took up Flash to add some math to his diet. |
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| Download the files used in this tutorial. |
| Download (78 kb) |
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