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Building The Terrain For each row (horizontal area, 9 squares long), there is a total of 9 items. (..:twidth is set to 9).
Loop While (column<=..:twidth)
Comment: ----------------------------------------------
Comment: work on terrain
Comment: ----------------------------------------------
Set Variable: "item" = Substring (Eval("/:t"&row),column,1)
We read the first terrain variable defined on the main timeline. It looks like this: Set Variable t1="001000010" If you look on the main pasteboard, there is a movie clip called "1" that is a blue square. There is no movie clip called "0". I use "0" to represent free space, in other words, nothing will get duplicated. Note: I did not program the gun concept well. Perhaps in a later revision. Currently, you can only have one gun on the screen at a time. And the gun is a special terrain object because It must have a very specific name -- "gun". That way all the other code works. ie: the user laser shots, Note: there are no
laser shots in this tutorial, but if there were, they'd need a specific object
name to check ie: "gun") keep checking to see if they have hit something called "gun". This won't work if it has the name "t"&tnum. etc.
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