First time here? First time here? Newsletter Signup Newsletter
Login | Register | 651326 Members and growing!
Search tutorials
Author: Flash Junkie | Website:

Frame "Draw_next"

Now let's look at the frame "draw_next" (as mentioned a few lines of code above...)

Note: Important! Every object on the screen must have a unique "depth". If a second object is duplicated and its depth is set to the same as an existing movie clip, then the original one vanishes and the new one takes its place.

There will never be more than 1000 terrain items at one time. I therefore start the terrain depth IDs at 2000 and keep it between 2000 and 3000. You should keep track of what objects (user laser shots, gun laser shots, terrain pieces) are in which range of "depths".

We increase "row" -- which we will use to cunsult the list of terrain data variables. Since in Flash undeclared variables are considered to have a value of "0" the first time this next line ever runs, it increases "row" to a value of 1.

Set Variable: "row" = row+1
Set Variable: "column" = 1
Comment: ----------------------------------------------
Comment:        row <%gt%> maxterrain?
Comment: ----------------------------------------------
Comment: MORE than 1 level?..........
Comment: here is where you would, rather than reset the row counter... you would (a) reset the row counter and (b) switch the variable name from "t" to "t2" or something like that -- and create a whole new terrain variable set all starting with "t2".
If (row<%gt%>/:last_terrain)
    Set Variable: "row" = 1
End If
» Level Advanced

Added: 2000-06-06
Rating: 6.92 Votes: 73
(10 being the highest)
» Author
Flashjunkie is a self-professed obsessive addict of life. Due to the highly artistic nature required of an Art Director for an Ad agency, he took up Flash to add some math to his diet.
» Download
Download the files used in this tutorial.
» Forums
More help? Search our boards for quick answers!


  • There are no comments yet. Be the first to comment!

  • You must have javascript enabled in order to post comments.

Leave a Comment
  • Your email address will not be published. All fields are required.
Featured Flash FLA
» Author: Inocreato
» Title: RaiseTheBlocks
» Description: Raise all the blocks to win the game
Featured Sound Loops
Image for equalize

Audio Player

» Author: TomCat Carty
» Title: The Wood
» Description: Just a little game ending or it can maybe be looped. Recorders with music box and percussion to give the feel of well, I don't know, the woods? Free to use, just credit me. thank you
Latest Font
» Author: Fábio FAFERS
» Description: I created this font for free use. Everyone can apply it in personal or business texts. Its free, but I want to be communicated in case of business use. Donations are accepted to keep the project of free fonts alive! Thank you all
Featured Sound Fx
Image for equalize

Audio Player

» Author: Davisigner
» Description: Hmm... what to say about this one? It's reminiscent of the closing notes of the opening music from the Three Stooges done in a church organ style with a closing cymbal crash. I'll give this one away gratis, but feel free to check out my free loops and potential upcoming license-mandated ones over in the respective part of Flashkit.