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Tutorials Tutorials » Games

Categories Building a Text Game
Author: Troy Limacher | Website: www.geocities.com/helenandtroyuk |

 
Page 4
«prev 1 2 3 4

Events

Events like 'Examine object' are very easy to create.  You can see in the Place = 0 script that the user can type
in 'examine light' and this will send them to Place = 0.1.  Place 0.1 is not a room, it just pulls up text giving
a description of the light and then will send them back to Place = 0.

Help Button (optional)

You can see I've added a help button to describe some of the commands you can use.  For this I just used a button
symbol and a movieclip symbol labelled 'help' with the help information.  In the Actions for the button you just add
this code -

on (rollOver) {
 _root.help._visible = true;
}
on (rollOut) {
 _root.help._visible = false;
}

That's it!

Well, you're now ready to create a massive text world of your own. Send me an e-mail if you need any help with
the script or if you've created a brilliant text game!  I have some script which allows variables to be saved
so you can continue the game another day.  That'll be on the next tutorial...

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» Level Intermediate

Added: : 2003-10-20
Rating: 6.84 Votes: 40
Hits: 1261
» Author
I write Flashscript for a plasma screen in the CTRL Project in London.
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