Featured FLA
» Author: Bugra Ozden
» Title: Skatalog v9 - product catalog
» Description: Create your product catalog easly and publish on your website or Create your image gallery, documents list, portfolio. Fully XML Driven
» More by Bugra Ozden
Featured Site
» Posted in the Flash Kit Links section
» Title: Creative DW Image Show PRO
» Description: Creative DW Image Show PRO is a Dreamweaver extension which enables the user to create multimedia presentations. It combines the features of the popular Creative DW Image Show with the ability to add professional text effects to slides (similar to After Effects). The product is very customizable: the user can choose the duration of the transition effects, the slide motion start and end position, zoom and panning type for both images and texts.
Anyone who grew up playing Spectrums like myself will appreciate the good 'ol text games where what you type in
controls what happens in the game. In this tutorial hopefully I will convince a few people to add some text games
to the web using Flash. I've used various other bits of software which claim to be fantastic and sell themselves on
'you don't need to know code to make a text game'. However they all take so long to learn to use and are very limited,
whereas using Actionscript means you can build the game with endless possibilities. Check out the attached .fla file
to see what a couple of rooms in the final game will look like.
The layers
Create 3 layers as shown in the image below, 'Code', 'Main', 'Image1'. The Image1 layer is optional depending on
whether you want images as aids in the text game or not.
The interface
In the 'Main' layer add a keyframe to cover 3 frames of the timeline. Then add the following (see image for layout) -
1) A TEXTBOX - This will display the main storyline text.
Set to dynamic text, with a variable name of 'texty'.
2) A TEXTBOX - This will display the objects you can pick up or drop in any room.
Set to dynamic text, with a variable name of 'objecty'.
3) A TEXTBOX - This will let you type and control the game.
Set to input text, with a variable name of 'inputy'.
4) A LISTBOX - This will display objects you pick up throughout the game.
Label this 'listbox1'.
5) A MOVIE CLIP SYMBOL - This is optional, you can have images to aid in describing a scene.
Label this 'image1'.