Search tutorials
Building a text game
The good 'ol text game
Anyone who grew up playing Spectrums like myself will appreciate the good 'ol text games where what you type in controls what happens in the game. In this tutorial hopefully I will convince a few people to add some text games to the web using Flash. I've used various other bits of software which claim to be fantastic and sell themselves on 'you don't need to know code to make a text game'. However they all take so long to learn to use and are very limited, whereas using Actionscript means you can build the game with endless possibilities. Check out the attached .fla file to see what a couple of rooms in the final game will look like.
The layers
Create 3 layers as shown in the image below, 'Code', 'Main', 'Image1'. The Image1 layer is optional depending on whether you want images as aids in the text game or not.
The interface
In the 'Main' layer add a keyframe to cover 3 frames of the timeline. Then add the following (see image for layout) - 1) A TEXTBOX - This will display the main storyline text. Set to dynamic text, with a variable name of 'texty'. 2) A TEXTBOX - This will display the objects you can pick up or drop in any room. Set to dynamic text, with a variable name of 'objecty'. 3) A TEXTBOX - This will let you type and control the game. Set to input text, with a variable name of 'inputy'. 4) A LISTBOX - This will display objects you pick up throughout the game. Label this 'listbox1'. 5) A MOVIE CLIP SYMBOL - This is optional, you can have images to aid in describing a scene. Label this 'image1'.
| » Level Intermediate |
|
Added: 2003-10-20 Rating: 7 Votes: 39 |
| » Author |
| I write Flashscript for a plasma screen in the CTRL Project in London. |
| » Download |
| Download the files used in this tutorial. |
| Download (162 kb) |
| » Forums |
| More help? Search our boards for quick answers! |
-
You must have javascript enabled in order to post comments.


Comments
There are no comments yet. Be the first to comment!