A Flash Developer Resource Site














Internet Commerce

Partners & Affiliates














Developer Channel

internet.com


Featured Flash FLA
Gallery Downloads 11303 Flash Movies | 7 New Flash Movies Added
What's New | Top 100

Featured FLA

» Author: Nitin Tikhe
» Title: Cart
» Description: This Animation Tut is a fun and useful for kids below 15 years. Watch the Flag, Doors, Stick and Horse movements.
» More by Nitin Tikhe


Random FLAs | Add Flash Movie
Featured Flash Site
Gallery Downloads 6008 Flash Sites | 0 New Flash Links
What's New | Top 100 Flash Site

Featured Site

» Posted in the Flash Kit Links section
» Title: Banana Swimwear
» Description: This is a banana swim wear interactive catalog we designed and animated in Flash


Random Links | Add your own Flash Related Links
Flash Tutorials 1255 Tutorials 7 New Tutorials Added!
What's New | Top100

» Make flash video player for broadcasting live streaming video / TV on website
» How to convert the project file of Flash Demo Builder 2.0 into FLV file
» FLV to PSP for Mac - How to convert YouTube video to PSP on mac
» How to Convert FLV to MP4 for Playback on iPod
» how to download and convert youtube video to AVI with Leawo Free FLV converter
» Flash Multi-player Game Tutorial - TicTacToe
» How to make Flash elearning tutorials with screen recorder?
» Fader API:Slideshow with MovieClips on stage
» How to convert MS PPT file into an FLV File
» Unknown Tag: Title10
Random Tutorial | Add Site

Network Design Manager
The Computer Merchant, Ltd
US-VA-Hampton

Justtechjobs.com Post A Job | Post A Resume


Tutorials Home What's New Top Rated Submit myTutes Random!

Search Tutorials


Tutorials Tutorials » Games

Categories Building Games in Flash 5 - Part 3 - Enemies and collisions
Author: David Doull | Website: http://www.artifactinteractive.com.au |

 
Page 12
«prev 1 2 3 4 5 6 7 8 9 10 11 12 13 next»

Some additions to the onClipEvent(load) code

First up we are going to add two new variable definitions to the onClipEvent(load) code. Type the following two lines exactly under the line scrollStart=false; and before the }

 maxLasers=4;
 depthCounter=1;

The first line creates a variable called maxLasers and sets it equal to 4. This is the maximum number of lasers that can be on the stage. Just adjust this number if you want less or more lasers available. The second line creates a new variable called depthCounter. We use this to keep a track of what depth value to give our duplicated movie clips.


Changing the onClipEvent(enterFrame) code

We need to change the if statement that deals with duplicating the laser. Replace the line if (Key.isDown(Key.CONTROL)) {
with the following code:

if (Key.isDown(Key.CONTROL) and (laserCounter<=maxLasers)) {

Now, the laser is only duplicated if the Control key has been pressed and the laserCounter is less than or equal to maxLasers.

We also need to make a few changes to ensure that the duplicated laser movie clips have the correct depth.

Replace the lines
_root.laser.duplicateMovieClip( "laser"+laserCounter, laserCounter );

_root["laser"+laserCounter]._visible=true;

with the lines:

	_root.laser.duplicateMovieClip( "laser"+depthCounter, depthCounter );
 _root["laser"+depthCounter]._visible=true;
 depthCounter++;
 if (depthCounter>maxLasers){
 depthCounter=1;
 }

So why did we do that? We already had a variable called laserCounter which counts the number of lasers (it is increased every time a new laser is duplicated). We now also have a variable called depthCounter which keeps track of the what value to give for the depth of each duplicated laser. This variable depthCounter is increased by one when a new laser is duplicated, however when it reaches the value of maxLasers it is reset back to 1.

In flash when you duplicate a movie clip you have to give it a depth. If you give a movie clip the same depth value as another duplicated movie clip then the new movie clip will replace the old one. If we used the laserCounter for the depth we could find ourselves duplicating lasers with the same depth as lasers that are still on the stage. And so we use a separate depthCounter. The depthCounter just cycles in order through the values 1, 2, 3 and 4 while the laserCounter can be any value between 1 and 4 depending on how many lasers are on the stage.

There is now one last thing we need to do, add in the code to reduce the laserCounter by one when the laser moves of the stage.

So, close the Actions window, select the laser movie clip and open the actions window for the laser (Window> Actions).

Directly under the line if (this._x>600){ and above the this.removeMovieClip(); line add the following code.

  _root.spaceship.laserCounter--;

This code reduces the laserCounter variable by one if the laser has moved off the stage (i.e.: its x-coordinate is>600).

«prev 1 2 3 4 5 6 7 8 9 10 11 12 13 next»

» Level Intermediate

Added: : 2001-05-04
Rating: 8.86 Votes: 512
Hits: 6971
» Author
No details available.
» Download
Download the files used in this tutorial.
Download (416 kb)
Get conversion and unzipping tools for PC and Mac here!

» Forums
More help? Search our boards for quick answers!

Please rate this tutorial, 10 is the top rating, you can also click the comments link to read/write a review.
10 9 8 7 6 5 4 3 2 1
Read or Post Comments