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Now, lets 1st finish those glitches. There are 2 ways to do this, and the simpler method would require me changing the whole script....and im not currently bothered to do that, so we'll do it the cheesiest method possible, create a square which covers up platform1 on the left side and call it (MC & Instance) "subplat1" Why subplat1? Well, it doesn't have to be subplat1 it just stands for sub platform 1 in my head. Back to the character, give it the following script:
onClipEvent (enterFrame) {
if (this.hitTest(_root.subplat1)) {
_x = _x-10;
}
}
Remember this is on the left side. If you do it on the right he will be pushed through it. Now, create one for the right side and call it subplat2 and so on....and give the character the following script....sigh again...:
onClipEvent (enterFrame) {
if (this.hitTest(_root.subplat2)) {
_x = _x+10;
}
}
You can guess what that does...
Now do the same for the 2nd platform (if any) and give the things subplat3 and copy the script and edit it to subplat3 e.t.c.(and for 4)
I didn't read what i jsut typed and i think it was a little confusing, if so email me. Now that we have the glitches sorted lets "decorate" the game
Now, we need to add gravity, and I know the cheesiest method to do it. Give the character the following script:
onClipEvent (enterFrame) {
if (hitTest() == false) {
_y = _y+10;
}
}
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Added: 2005-01-18 Rating: 7 Votes: 8 |
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