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Beat 'em up - Part 3
Author: monkey boy
Untitled Document
Introduction
if you still have the fla. that has the parts covered
in the first two tutorials then open that and open the the MC's for player
one and two. Then delete the invisible button that with all the actions.
then go to the action script for the MC named "player1" and replace the original
actions with these ones
onClipEvent (load) {
moveSpeed = 10;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= moveSpeed;
}
if (Key.isDown(key.RIGHT)) {
_x += moveSpeed;
}
if (Key.isDown(Key.buttonname)) {
tellTarget ("_root.player1") {
gotoAndPlay(2);
}
if ((Key.isDown(Key.buttonname)) && (_root.player1.hitTest(_root.player2)))
{
tellTarget ("_root.player1") {
gotoAndPlay(2);
tellTarget ("_root.player2") {
gotoAndPlay(4);
tellTarget ("_root.health2") {
nextFrame();
}
}
}
}
}
}
Note: You will need to copy and past the bottom 2 "IF" statements for the amount
of atacks your player's have. Also the buttons will have to be different for
each player and Finally the "_root." will have to be changed round for each player
e.g "_root.player1" becomes "_root.player2".
That's it we're done here. if you have any trouble with it then please e-mail
me.
| » Level Advanced |
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Added: : 2005-09-21
Rating: 4.00 Votes: 1
Hits: 396
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| » Author |
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british flash guy
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