First time here? First time here? Newsletter Signup Newsletter
651326 Members and growing! | Flash Jobs
Search tutorials
Author: Jack Bowyer

Okay, first of all to be able to do this you must know most of the basic actions in the action script window, and preferably the tell target action. You must also know about movie clips, buttons etc.

So, let's get started. The first thing you must do is create a movie clip and name it "Enemy". In the first 19 frames of the movie clip (It can be longer if you want) draw your enemy and make him stand there, reload his gun, eat something... whatever you want to make space inbetween when he shoots. Once you done that go to the next unused frame in the movie clip. Now over 5 or so frames make him fire his gun at you, on the final frame of this write the code in the frame actions box:

gotoAndPlay (1);

This will make it go back to frame one once he has fired. On the next unused frames you must draw him getting shot himself... the good bit! Now we must make an invisible button the exact shape of the enemy, do this by copying the shape of the enemy one frame one and pasting it into only the "hit" frame of a button symbol inventively named "button". Now go back to the first frame of "enemy" and create a new layer above the drawings. On this layer put the invisible button and make sure that it covers directly over the enemy. Add the action to this button:

on (release) { gotoAndPlay (31); }

The frame number 31 is where the enemy was shot in my one, but you may have to change this depending on where the enemy being shot starts.

Leave the enemy movie clip now and go to the main timeline. There should only be one frame here, on which you must put a "stop" action. In frame two create a "You win" screen. Add a stop action and create a restart button going back to frame one. Do the same for a you lose screen on frame three.

Now go back to frame one. Create a movie clip labeled "Health". In it's first frame you have full health- 100%, 5 green bars, a happy face- you get the idea. In this frame put a stop action. Make the next frame and make the health slightly lower- i.e 80% and do the same for the next few frames until it reaches 0 health, all with a stop ation on. (The more of theese frames you do the longer you live)On the 0 health screen dont do a stop action- instead write:

tellTarget ("_parent") { gotoAndPlay (3); }

This will make the main timeline go to the "you lose" screen.

Go back to the main timeline and name the healthbars instance name as "Health. Go into your enemy timeline and on the frame where his gun fires write the code:

tellTarget ("_parent.Health") { nextFrame (); }

This will tell the health bar to go to the next frame, lowering your health, if it reaches 0 it will make the main timeline go to the "you lose screen". Now go to the last frame of the enemy dying and write the code:

tellTarget ("_parent") { gotoAndPlay (2); }

This will make you go to the "win" screen if you shoot him.

Now for the custom cursor. Draw a crosshair and make it into a movie clip. Now paste it into the center of the first frame of your main timeline. In its actions write:

onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (load) { startDrag ("", true); }

This will hide the mouse and make the movie clip drag as if it was the cursor. The crosshair must be on a seperate layer above the enemy layer.

This is just the basics of a very simple shoot em up. In the next tutorial i will tell you how to add a lot more detail to the game. And just to make it seem even simpler to make i'll tell you that i am only 13 years old and i worked out the whole thing myself. There probably are better ways for the health bar and stuff but i'll leave that for the experts.

» Level Intermediate

Added: 2003-06-05
Rating: 7.01 Votes: 236
(10 being the highest)
» Author
Erm...
» Download
Download the files used in this tutorial.
» Forums
More help? Search our boards for quick answers!

Comments

  • There are no comments yet. Be the first to comment!

  • You must have javascript enabled in order to post comments.

Leave a Comment
  • Your email address will not be published. All fields are required.
Featured Flash FLA
» Author: doc_chin7
» Description:

The flash's horizontal road drive was done in CS4 and was upgraded to CS6. The car responds to right/ left key and flash will auto-generate the movement of roads from left-right or right-left based on random number. Have fun driving in this virtual environment and avoid other cars... :) If you are creative, a road driving game can be created from it.

Featured Sound Loops
Image for equalize

Audio Player

» Author: BoxCat
» Title: CPU Talk
» Description: From the cyberpunk RPG, "Nameless: the Hackers" Completely Free to use! Keywords: edm hip hop rap electronic mysterious mission hacking chase exciting spy ios ambient chilling love happy sad angry suspense
Latest Font
» Author: Fábio FAFERS
» Description: I created this font for free use. Everyone can apply it in personal or business texts. Its free, but I want to be communicated in case of business use. Donations are accepted to keep the project of free fonts alive! Thank you all
Featured Sound Fx
Image for equalize

Audio Player

» Author: nathan
» Description:

A recorded sound of the Dimensional Fork Gate.