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Author: Oscar Gálvez

Now write the next actions in the ball’s:

onClipEvent (load) {
    y=12;
}
onClipEvent (enterFrame) {
    pan=_x-275;
    difscale=100-_yscale;
    y--;
    _y-=y;
    _x-=x;
    // ball _y action 
    if (_y>387-difscale) {
        _y=387-difscale;
        y*=-0.8;
        x*=0.8;
        if (y>2) {
            ssound=new Sound();
            ssound.attachSound("hit");
            ssound.setPan(pan);
            ssound.setVolume(_root.shadow._y/7);
            ssound.start();
        }
    }
    if (_x>504-difscale) {
        _x=504-difscale;
        x*=-1;
        ssound=new Sound();
        ssound.attachSound("hit");
        ssound.setPan(pan);
        ssound.setVolume(_root.shadow._y/7);
        ssound.start();
    } else if (_x<47+difscale) {
        _x=47+difscale;
        x*=-1;
        ssound=new Sound();
        ssound.attachSound("hit");
        ssound.setPan(pan);
        ssound.setVolume(_root.shadow._y/7);
        ssound.start();
    }
    if (_yscale<20) {
        _xscale=20;
        _yscale=20;
        scale*=-1;
        ssound=new Sound();
        ssound.attachSound("hit");
        ssound.setVolume(_root.shadow._y/7);
        ssound.setPan(pan);
        ssound.start();
    } else if (_yscale>100) {
        _xscale=100;
        _yscale=100;
        scale*=-1;
    }
    if (scale>0) {
        scale*=.9;
    }
    _xscale-=scale;
    _yscale-=scale;
    _rotation-=x;
}
onClipEvent (mouseDown) {
    if (hitTest(_root.mmouse)) {
        y=12;
        x=(_root._xmouse-_x)*0.8;
        scale=15;
    }
}


Now, write the next on the shadow’s actions:

onClipEvent (enterFrame) {
    dif=(_root.ball._y-355)/7;
    _x=_root.ball._x;
    _y=((_root.ball._yscale)+(300))+dif;
    dis=_y-_root.ball._y;
    scale=_root.ball._yscale+dis;
    _xscale=scale;
    _yscale=scale/3;
}

Write the next on the cursor’s actions:

onClipEvent (enterFrame) {
    _x=_root._xmouse;
    _y=_root._ymouse;
}

Now, we´ll create another movie clip that will be the one the ball will touch to score a goal. Write this on the actions window:

onClipEvent (enterFrame) {
    if (hitTest(_root.ball )&& _root.ball._yscale<20 && _root.time>0) {
        _root.score++;
        ssound=new Sound();
        ssound.attachSound("goal");
        ssound.start();
    }
    // set goals
    if (_root.go_on==1) {
        _root.time--;
        _root.secs=int(_root.time/37);
        if (_root.time<=0) {
            _root.go_on=0;
        }
    }
// set max score
    if (_root.score>_root.mscore) {
        _root.mscore=_root.score;
    }
    _root.scorei="Goals: "+_root.score;
    _root.mscorei="Max Score: "+_root.mscore;
    _root.secsi="Time: "+_root.secs;
}

» Level Intermediate

Added: 2003-06-02
Rating: 5 Votes: 60
(10 being the highest)
» Author
I like to make any kind of games.
» Download
Download the files used in this tutorial.
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