Creating the menu
The dynamic menu has been described in the Flash 5 Bible. We first create two frames for the menu and all the actionscript, which we distribute over the two frames. For the menubutton we make a movieclip (´menuitem´)containing a button graphic, which we animate. We then insert a dynamic textfield into the graphic, which we name ´textField´. In the ´var´ box for the textfield we enter the variable name ´labelName´. We then make a new movieclip and insert an instance of the menuitem, which we give the name ´menu´. Click on the instance and enter the movieclip name ´menuitemBase´ in the property inspector. Then place an instance of the menu button on the scene in frames 1 and 2 and name this movie clip ´menu´. Next write the actionscript into an external menu and enter this code into an action frame in frame 1:
#include "menu_code.txt"Enter the following code into an external file, which we call ´menu_code´:
//dynamic menu: code from Flash 5 Bible //determine the number of buttons and titles to the array sectionNames = new Array("Carshow","More Cars","My Web Sites"); sectionCount = sectionNames.length; //space between buttons menuItemSpacing = 10; for(i=1;i<=sectionCount;i++){ _root.menu.menuItemBase.duplicateMovieClip("menuItem_"+i, i); _root.menu["menuItem_"+i].labelName = sectionNames[i-1]; if(i != 1){ _root.menu["menuItem_"+i]._y = _root.menu["menuItem_"+(i-1)]._y +_root.menu["menuItem_"+(i-1)]._height + menuItemSpacing; } } _root.menu.menuItemBase._visible = false; function checkButtons(){ for(i=1;i<=_root.sectionCount;i++){ currentItem = "menuItem_" + i; if(currentItem != _root.activeItem){ _root.menu["menuItem_" + i].gotoAndStop(1); } } }To change the menu just add new titles into the array separated by a comma.
» Level Intermediate |
Added: 2002-06-29 Rating: 6 Votes: 65 |
» Author |
The author is a basic scientist doing cancer research. |
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