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Author: Bob Skidmore | Website: http://www.fuzzypickle.com

Drag Object Code

The following code appears in the button of the drag objects we'll start with the ON PRESS event first:

on (press) {

mydepth = _root.howmany * 2
here we are setting a variable to a certain depth (z)order so it
will always appear on top as you are dragging it around the screen.

this is where we actually set the depth of the object

startDrag (this, true);
this allows us to drag the object

for (i = 0; i < _root.howmany; i++) {
if (this.hitTest(_root["t" add i])) {
_root.code.cover[i] = 0

The above for loop is used to set the cover of a target to 0 or False. The reason we are doing this is that if you placed an object on a target then moved it off the target - then we wanted to be able to allow other objects to be placed on that target. If an object is placed on a target we set the cover to 1 or True so no other object can be placed on that target.


Drag Object Code (On Release Event)

on (release) {

stopDrag ();
this stops the object

my_num = substring(this._name, 2, length(this._name));

for (i = 0; i < _root.howmany; i++) { This function checks to see
if (this.hitTest(_root["t" add i])) {
if you have landed on a target
var hit_success = 1
If so it sets a variable hit_success
equal to 1 or TRUE
var hit_success = 0
If not it sets the same variable
hit_success equal to 0 or FALSE

» Level Intermediate

Added: 2000-12-12
Rating: 6 Votes: 123
(10 being the highest)
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