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Author: Bob Skidmore | Website: http://www.fuzzypickle.com

Drag Object Code

The following code appears in the button of the drag objects we'll start with the ON PRESS event first:

on (press) {

mydepth = _root.howmany * 2
here we are setting a variable to a certain depth (z)order so it
will always appear on top as you are dragging it around the screen.

this.swapDepths(mydepth);
this is where we actually set the depth of the object

startDrag (this, true);
this allows us to drag the object

for (i = 0; i < _root.howmany; i++) {
if (this.hitTest(_root["t" add i])) {
_root.code.cover[i] = 0
break;
}
}
}

The above for loop is used to set the cover of a target to 0 or False. The reason we are doing this is that if you placed an object on a target then moved it off the target - then we wanted to be able to allow other objects to be placed on that target. If an object is placed on a target we set the cover to 1 or True so no other object can be placed on that target.

<%brk%>

Drag Object Code (On Release Event)

on (release) {

stopDrag ();
this stops the object

my_num = substring(this._name, 2, length(this._name));

for (i = 0; i < _root.howmany; i++) { This function checks to see
if (this.hitTest(_root["t" add i])) {
if you have landed on a target
var hit_success = 1
If so it sets a variable hit_success
break;
equal to 1 or TRUE
}else{
var hit_success = 0
If not it sets the same variable
}
hit_success equal to 0 or FALSE
}

» Level Intermediate

Added: 2000-12-12
Rating: 6 Votes: 123
(10 being the highest)
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