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Author: Bob Skidmore | Website: http://www.fuzzypickle.com

Code Movie Clip (cont)

The second function is using attachMovie to build your screen elements. You set how many elements you wanted in the variable _root.howmany now you are looping through that many times to place your targets and objects on the screen at the X Y coordinates you specified in your first function.

function placement() {
        for (i = 0; i < _root.howmany; i ++) {

                this._parent.attachMovie("target", "t" + i, i);
                this._parent.attachMovie("object", "o" + i, i + _root.howmany);

                _root["t" + i]._x = _root.targetX;                                 
setting the X placement of your target
                _root["t" + i]._y = _root.targetY;                                 
setting the Y placement of your target

                _root["o" + i]._x = _root.objectX;                                
setting the X placement of your object
                _root["o" + i]._y =_root.objectY;                                 
setting the Y placement of your object

                _root.targetY = _root.targetY + _root.spacing;        
setting target spacing
                _root.objectY = _root.objectY + _root.spacing;        
setting object spacing


Code Movie Clip (cont)

The next 2 functions work together to build the arrays that hold the actual X Y positions of you targets and your objects. These arrays are used to place the objects back into position.

function x_y(my_x,my_y) {
this.my_x = my_x;
this.my_y = my_y;

function setcoords() {
for (var i = 0; i < _root.howmany; i++ ) {
target_array[i] = new x_y (getProperty (_root["t" + i],_x),getProperty (_root["t" + i],_y));
object_array[i] = new x_y (getProperty (_root["o" + i],_x),getProperty (_root["o" + i],_y));
cover[i] = 0

Code Movie Clip (cont)

Lets see how these work together…..

» Level Intermediate

Added: 2000-12-12
Rating: 6 Votes: 123
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