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» Author: Nick Kouvaris
» Title: Znax
» Description: Znax is a board game. Click 4 tiles of the same color and form squares as big as you can. You will erase all the tiles inside the square and collect points. Get maximum score if you make a square with game edges.
» More by:Nick Kouvaris
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» Author Agence WOP Digital Agency
» Title: Electricdrum
» Description: French WOP Agency, 3D websites, Flash (Papervision, Away 3D), event or institutional projects. The agency operates on all digital projects: consulting, design, graphic design, development, online communication. The WOP agency follows you on the implementation of original, creative and optimized digital projects.
There are a couple of significant changes in Flash 5 when it comes to dealing with audio files. One is the Sound object,
which allows for much greater control of audio, thus allowing us to change the volume and pan values and the other is
the way Library symbols can now be exported to the movie without being placed on any frame using the linkage option.
We'll start with linkage.
This tutorial uses a small wav file called tack1 which has already been imported. Open the Library and right click
on tack1 to open the dropdown menu and select linkage.
This opens the Symbol Linkage Properties dialog box. Select the Export this symbol radio button and type in myMuzak.
This identifier allows us to reference the sound symbol in the same way that naming a movie clip instance allows you to control
its properties.
The last thing we need to do is create a sound object. This sort of initialization should be done on the first frame of the
movie.
Double click on frame 1 of the scripts layer to open the Frame Actions Panel and enter the following:
The first line creates a sound object called 'mySound'.
The second line links 'myMuzak' (the exported Library identifier) to 'mySound' (the sound object).
The third line tells 'mySound' to start at the beginning of the audio file and loop 999 times.
Test the movie. You should be able to change the volume and the pan values by moving the sliders.