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Creating and linking the sound object |
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There are a couple of significant changes in Flash 5 when it comes to dealing with audio files. One is the Sound object,
which allows for much greater control of audio, thus allowing us to change the volume and pan values and the other is
the way Library symbols can now be exported to the movie without being placed on any frame using the linkage option.
We'll start with linkage. This tutorial uses a small wav file called tack1 which has already been imported. Open the Library and right click on tack1 to open the dropdown menu and select linkage. ![]() This opens the Symbol Linkage Properties dialog box. Select the Export this symbol radio button and type in myMuzak. ![]() This identifier allows us to reference the sound symbol in the same way that naming a movie clip instance allows you to control its properties. The last thing we need to do is create a sound object. This sort of initialization should be done on the first frame of the movie. Double click on frame 1 of the scripts layer to open the Frame Actions Panel and enter the following: ![]() The first line creates a sound object called 'mySound'. The second line links 'myMuzak' (the exported Library identifier) to 'mySound' (the sound object). The third line tells 'mySound' to start at the beginning of the audio file and loop 999 times. Test the movie. You should be able to change the volume and the pan values by moving the sliders. |
| » Level Intermediate |
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Added: 2002-03-06 Rating: 8 Votes: 90 |
| » Author |
| Primary goal in life is to play 'surf instrumental' music and program in Flash... |
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| Download the files used in this tutorial. |
| Download (276 kb) |
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