Because Chunks do not need
to start on the same keyframe to stay in sync, they can be targeted
more easily with mouse events and action scripting. If you create your
soundtrack as a separate movie clip, you can use tell targeting to instruct
your soundtrack movie to begin playing at a various keyframes, depending
on user choices. This technique can make your soundtrack interactive
to a whole new level.
If a sync track is not desirable
for your project, try using Chunks just like layers. Trigger them all
at the same keyframe and then use volume envelopes to mute and unmute
them as needed. Depending on your project requirements, you might find
this method will save you time and/or file size compared with using
the LAYERING method.
Just remember that Chunks are pre-mixed, so they will not sound good
if more than one plays at a given time.
Chunks and Layers can be
used in combination throughout a soundtrack to create endless possibilities.
Layer a lead line on top of a breakdown...Mute the last bar of the A
section and insert a bit of the percussion track to create a dynamic
effect...Use layers to make a changing background track, and then on
a mouse click, trigger sound effect along with the B section to make
a stunning transition. Another benefit is that very often you might
find one chunk that incorporates all the layers you want to use, significantly
saving on file size
Explore the DoReMedia Online
Music Library and preview some of the newest interactive Sound Families.
Our library is growing daily and we are continuing to accept requests
for new styles or specific types of audio tracks. You can send your comments
to info@doremedia.com.