Tutorials » Audio: Using Component Audio (Chunks) and SyncTracks to Create Compelling Soundtracks with Small File Sizes - Page 10
Using the Sync Track's Waveform Display to Help Create Dynamics
Lets IMPORT two more components from our Sound Family called Spankin_fill_01.aif and Spankin_crash.aif. Sound Family chunks have been engineered without drum fills and cross-phrase melodies for looping purposes. Because of the uniqueness of every multimedia project, having fills and melodies as part of the chunk would be a disadvantage. But fills and melodies add impact and dynamics, right? Isn't that why traditional loops get so mundane?
The answer is, yes. Loops alone are almost the opposite of dynamic and compelling. However, using the sync track and layerable audio components like drum fills, give you the ability to add these impact building elements back into our mix... when YOU want them.
Fills provided with Sound Families are always edited to be one or two full measures in length. This means that they will always align with a waveform spike on our sync track.
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Add the sound Spankin_fill_01, with a SYNC METHOD of EVENT. Not bad, but there is one more thing we need to do to really give it punch. We need a cymbal crash at the end of the fill. ADD another LAYER and label it "CRASH". On frame 240 of this track, INSERT a KEYFRAME and select the sound Spankin_crash.aif from the sound menu {figure 11}.
Give it a play. You may need to adjust your volume levels so the drum fill and crash are mixed properly with your chunks. |
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Added: 2001-02-13 Rating: 6 Votes: 16 |
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ADD
a new LAYER and label it "FILLS". Lets look on our timeline
to find frame number 240. This is where we switch from Spankin_A
to Spankin_B.Go back one spike to frame 217 and insert a new keyframe
{figure 10}.
Repeat the same process throughout your soundtrack to suit your
taste. I have put the fill and crash on some transitions, while
using only the crash on others.


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