Step 7
The individual parts that you imported into Flash are proportionate of each other. Remember that we are creating an illusion of an entire composition with variety and parts fading in and out, using these little clips of sound. When you are viewing the sound in the sound window, you can zoom in and out. You can view the sound over the timeline or view it over frame numbers. Refer to your manual on the sound window for more details. You will need to zoom in at maximum zoom at certain frames to fade in, mute or bring up to volume a particular sound (by clicking and dragging the envelope points). Diagram 3 below illustrates maximum zoom and the end and start of the bass loop. For example, if you wish to start the "bass" sound at the same time that you wish to mute the "synth" sound, you will need to zoom in to the correct frame (in this example, let's say frame 500). At frame 500, you will need to use the envelope points in the "bass" layer to bring up the "bass" sound. Then you will need to go into the "synth" layer and, using the envelope points, mute the "synth" sound by creating, clicking and dragging down an envelope point at frame 500. You will always need to be aware of where the loop for each sound begins and ends.
| » Level Advanced |
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Added: 2000-12-30 Rating: 9 Votes: 76 |
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| killersound is a company dedicated to bringing an important new dimension to the internet experience: SOUND. We were inspired by the growing use of Flash and the need for high-quality, customizable audio. |
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