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Author: killersound, Inc. | Website:

Step 6 (cont.)

If you use "stream" on all of your layered sounds, the animation will skip frames, if necessary, to keep up with the flow of the music; however, the music will start to play as soon as enough material has downloaded. This means that the animation is tied to the timeline once audio is involved. So you can of course score your sound files as discussed above and use the "stream" setting. With this setting, Flash exports and reads the sound files as one sound file, not as separate layers. This locks all the sound files together in sync and therefore the "null" sound is not needed. This setting does not take advantage of the small file size as a result of using the components. For example if you imported a 30 second song into Flash as an alternative to mixing the short segments or components right in Flash, the result in file size is the same. Note again however that "stream" lets the music begin playing as soon as enough material has been loaded.

TIP: If you do not wish to tie the animation to your audio, you can create a movie or swf file that contains only the audio. Then in your main movie that contains the animation, you can call on this swf file containing the audio to play. The audio will play but will not be tied to the animation in your main movie.

» Level Advanced

Added: 2000-12-30
Rating: 9 Votes: 76
(10 being the highest)
» Author
killersound is a company dedicated to bringing an important new dimension to the internet experience: SOUND. We were inspired by the growing use of Flash™ and the need for high-quality, customizable audio.
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Download the files used in this tutorial.
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