Step 3
Create a keyframe at the beginning of the scene (or wherever you wish the song to begin) for each sound layer. It is best to not to begin on the first frame but let's say on frame 5. We've found that this gives the Flash Player time to "buffer" the sounds.
Step 4
In each layer, attach the sound at that frame. IMPORTANT: All the sounds must start on the same frame number. That is, if you choose to start the sounds on frame 5, the "electronic" sound, in its own layer, must start on frame 5. The "synth" layer, in its own layer, must start at frame 5... etc.
Step 5
In the sound window, where you attach the sound, set the loop factor to a large number to have plenty of material to work with. In Diagram 2, it is set to 50.
| » Level Advanced |
|
Added: 2000-12-30 Rating: 9 Votes: 76 |
| » Author |
| killersound is a company dedicated to bringing an important new dimension to the internet experience: SOUND. We were inspired by the growing use of Flash and the need for high-quality, customizable audio. |
| » Download |
| Download the files used in this tutorial. |
| Download (2161 kb) |
| » Forums |
| More help? Search our boards for quick answers! |
-
You must have javascript enabled in order to post comments.


Comments
There are no comments yet. Be the first to comment!