First time here? First time here? Newsletter Signup Newsletter
Login | Register | 651326 Members and growing!
Search tutorials
Author: Kenny Bellew | Website: http://www.cowfly.com

How to Build a Vertical Volume Slider

It is fairly easy to figure out the code for a vertical volume slider that slides 100 pixels. However, what if you wanted your volume slider to be larger or smaller than 100 pixels? The code for this more complex (especially the formula for volCalc below). This one should respond automatically to changes in vertical height of the drag distance.

Fig. 07: Example of vertical volume slider

In this movie, a draggable knob with an instance name of vslider is positioned on top of another movie (the blue reticulated base). The base has the instance name of vbase. All of the code for volume control is placed in clip events of the movie vslider.

The knob, vslider, will automatically position itself in the center of the base (called "vbase" here). The variable "top" represents the uppermost limit for the slider. Since the slider is automatically centered over vbase, the top is set to be the slider's current position plus half the height of vbase (which can be any height).

In the load clip event, the exact height and x coordinate is set to make sure that there is no sub-pixel shift when published.

The volume is then set to: (_y-volCalc)*(-100/(_root.vbase._height))

This code is placed on the sliding knob movie (the red slider in the middle)

onClipEvent(load) {
//_root.vbase._height=200;
//_root.vbase._x=34;
this._y = _root.vbase._y + _root.vbase._height/2 - this._height/2;
left=this._x
top= this._y + _root.vbase._height/2
right=this._x
bottom=this._y - _root.vbase._height/2
volCalc=_y+ _root.vbase._height/2;
}
//End of onClipEvent load
onClipEvent(enterFrame) {
volCalc2=(_y-volCalc)*(-100/(_root.vbase._height));
_root.myMusic.setVolume(volCalc2);
_root.currentVolumeText="Volume: " + _root.myMusic.getVolume();
}
//End of onClipEvent enterFrame
onClipEvent(mouseDown) {
startDrag(this, false, left, top, right, bottom)
}
//
onClipEvent(mouseUp) {
this.stopDrag();
}

// The following is a line by line explanation of the above.

onClipEvent(load) {
This code uses the clip events of a movie clip on stage.
//_root.vbase._height=200;
//_root.vbase._x=34;
//Optionally, use the above to set the height and x position of the slider base.

this._y = _root.vbase._y + _root.vbase._height/2 - this._height/2;
//This sets the knob exactly in the middle of the vbase.

left=this._x
// This will keep the knob from moving any further left.

top= this._y + _root.vbase._height/2
// This set the upper limit that the knob can be moved.

right=this._x
//This keeps the knob from moving any further right.

bottom=this._y - _root.vbase._height/2
//This keeps the knob from moving any further down than half the height of vbase.

volCalc=_y+ _root.vbase._height/2;
// This set the variable volCalc to equal the knob's current position
// plus half of the height (whatever it may be) of the vbase.
}
//End of onClipEvent load
//
onClipEvent(enterFrame) {
volCalc2=(_y-volCalc)*(-100/(_root.vbase._height));
// Thanks, prisma for help with the above line. This take the current knob position
//subtracts the value of volCalc, and multiplies it by -100 divided by the height of vbase.

_root.myMusic.setVolume(volCalc2);
// Sets the new volume level

_root.currentVolumeText="Volume: " + _root.myMusic.getVolume();
// Update a dynamic text box
}
//End of onClipEvent enterFrame
onClipEvent(mouseDown) {
startDrag(this, false, left, top, right, bottom)
//uses the values set in the load clip event to constrain the knob movement to set values.
}
//
onClipEvent(mouseUp) {
this.stopDrag();
}

Note: If your volume is one unit off (it slides up to 101, for example), change the height of your slider so that it is an even number, and make sure your vbase is on a whole even number on its Y-axis, and make the height of vbase an even number.

» Level Intermediate

Added: 2004-10-12
Rating: 8 Votes: 31
(10 being the highest)
» Author
Kenny Bellew is a technical writer and freelance flash programmer who specializes in Flash audio. He lives in Minneapolis, MN.
» Download
Download the files used in this tutorial.
» Forums
More help? Search our boards for quick answers!

Comments

  • There are no comments yet. Be the first to comment!

  • You must have javascript enabled in order to post comments.

Leave a Comment
  • Your email address will not be published. All fields are required.
Featured Flash FLA
» Author: Inocreato
» Title: RaiseTheBlocks
» Description: Raise all the blocks to win the game
Featured Sound Loops
Image for equalize

Audio Player

» Author: TomCat Carty
» Title: The Wood
» Description: Just a little game ending or it can maybe be looped. Recorders with music box and percussion to give the feel of well, I don't know, the woods? Free to use, just credit me. thank you
Latest Font
» Author: Fábio FAFERS
» Description: I created this font for free use. Everyone can apply it in personal or business texts. Its free, but I want to be communicated in case of business use. Donations are accepted to keep the project of free fonts alive! Thank you all
Featured Sound Fx
Image for equalize

Audio Player

» Author: Davisigner
» Description: Hmm... what to say about this one? It's reminiscent of the closing notes of the opening music from the Three Stooges done in a church organ style with a closing cymbal crash. I'll give this one away gratis, but feel free to check out my free loops and potential upcoming license-mandated ones over in the respective part of Flashkit.