A Flash Developer Resource Site














Internet Commerce

Partners & Affiliates














Developer Channel

internet.com


Featured Flash FLA
Gallery Downloads 11336 Flash Movies | 2 New Flash Movies Added
What's New | Top 100

Featured FLA

» Author: Surjit Dhami
» Title: Book
» Description: Book
» More by Surjit Dhami


Random FLAs | Add Flash Movie
Featured Flash Site
Gallery Downloads 5848 Flash Sites | 0 New Flash Links
What's New | Top 100 Flash Site

Featured Site

» Posted in the Flash Kit Links section
» Title: All-American Rejects
» Description: Get to know this great band by exploring their "practice room".


Random Links | Add your own Flash Related Links
Flash Tutorials 1277 Tutorials 7 New Tutorials Added!
What's New | Top100

» Create xml slideshow with free template
» How to Insert a Multilingual Subtitle Into Your Flash Video Studio
» How to Create Cool Halloween Slideshow
» Debugging flash using the Firebug console
» Create Flash Slideshow on Blogger
» FLASH TRICKS IN WEB ADVERTISING: FLASH BANNERS
» HTML Photo Gallery Tutorial
» Create your first flash site – PART 1
» How to Make a Flash Photo Gallery
» Unknown Tag: Title10
Random Tutorial | Add Site

Webmaster (IL)
Next Step Systems
US-IL-Chicago

Justtechjobs.com Post A Job | Post A Resume


Tutorials Home What's New Top Rated Submit myTutes Random!

Search Tutorials


Tutorials Tutorials » Audio

Categories Flash MX Audio Player
Author: Tim Murray | Website: http://www.gmg.com.au |

 
Page 15
«prev ... 8 9 10 11 12 13 14 15 16 17 18 19 20 21 next»

Setting the sound's playhead position

The mover movie clip on the movieMover layer controls two things: (1) it moves the dragger to a position that is appropriate for where the sound playhead is, and (2) it moves the sound playhead to a frame that is appropriate for where the dragger is dragged to.

We've got bit 1 working: time to work on bit 2.

This is the code to move the sound playhead:

function setMediaFrame() {
 var targetFrame = int(draggerBTN._x / 170 * _parent._parent._totalframes) + 1;
 _parent._parent.gotoAndStop(targetFrame);
 _parent.playBTN._visible = true;
}

We take the _x position of the dragger, work out its fraction along our slider, and convert that to a portion of our sound's total frames. This will give values from zero to less than the _totalframes property, so we add one because we need targetFrame to start at 1 just like the timeline does. And because we have stopped playing the sound (because we used gotoAndStop), we need to make our Play button visible.

This code needs to go on the mover movie clip in frame 2 to call the setDraggerPosition function:

onClipEvent (enterFrame) {
 _parent.setMediaFrame();
}

Test it now. We're all done here with the major development! Save it and go get a beer. Get one for me too while you're up. Guinness, if you've got one. Thanks!

«prev ... 8 9 10 11 12 13 14 15 16 17 18 19 20 21 next»

» Level Advanced

Added: : 2004-02-17
Rating: 8.34 Votes: 63
Hits: 2769
» Author
Tim is a co-director of the Glasson Murray Group, providing quality graphic design, illustration, 3D visualisation, interactive environments, virtual reality, multimedia and website services.
» Download
Download the files used in this tutorial.
Download (2157 kb)
Get conversion and unzipping tools for PC and Mac here!

» Forums
More help? Search our boards for quick answers!

Please rate this tutorial, 10 is the top rating, you can also click the comments link to read/write a review.
10 9 8 7 6 5 4 3 2 1
Read or Post Comments
 
   
 

internet.commediabistro.comJusttechjobs.comGraphics.com

Search:

WebMediaBrands Corporate Info

Legal Notices, Licensing, Reprints, Permissions, Privacy Policy.
Advertise | Newsletters | Shopping | E-mail Offers | Freelance Jobs