First time here? First time here? Newsletter Signup Newsletter
Login | Register | 651326 Members and growing!
Search tutorials
Author: Kenny Bellew

How to Organize Sound Objects

In reading and responding to various Flash MX forums, it seems that the most common mistakes with sound objects involve the improper initial configuration of the sound object. In order to utilize and troubleshoot a sound object most easily, an organized plan for your sound should be established prior to starting a project. The following are some suggestions for planning your sound objects:

  1. Decide on a naming convention. One useful convention is to allow the instance name of the sound object to determine all other associated names with that sound object. This will help later as the ActionScript is written, both in making the names easier to recall and in providing the ability to reuse your code. For example, note the following examples:
    • Instance name of sound object: myName
    • Name of its attached audio file's identifer: myName01
    • Instance name of empty movie clip used as a container for sound object: myNameMc
    • Variable name for position: myNamePosition
    • Variable name for setVolume: myNameVolume
  2. When possible, define all of your sound objects on the _root level. For example, create a layer called "Sound Objects" on the _root level. Define all sound objects in the first frame of this layer. This way, the path to your sound object will never be a mystery. If you've ever experienced the madness of trying to determine why a sound will not start or why more sounds are stopping than intended, this will help isolate the problem quickly.
  3. When sound objects are defined, create a comment field that documents the source of the sound file and the file's name. This will help if you need to track down license issues for sounds in your Flash file later.

» Level Intermediate

Added: 2002-08-13
Rating: 8.98 Votes: 664
(10 being the highest)
» Author
Kenny Bellew is a technical writer in Minneapolis, MN. He's currently interested in becoming involved in other writing-related Flash projects.
» Download
Download the files used in this tutorial.
» Forums
More help? Search our boards for quick answers!


  • There are no comments yet. Be the first to comment!

  • You must have javascript enabled in order to post comments.

Leave a Comment
  • Your email address will not be published. All fields are required.
Featured Flash FLA
» Author: Inocreato
» Title: RaiseTheBlocks
» Description: Raise all the blocks to win the game
Featured Sound Loops
Image for equalize

Audio Player

» Author: TomCat Carty
» Title: The Wood
» Description: Just a little game ending or it can maybe be looped. Recorders with music box and percussion to give the feel of well, I don't know, the woods? Free to use, just credit me. thank you
Latest Font
» Author: Fábio FAFERS
» Description: I created this font for free use. Everyone can apply it in personal or business texts. Its free, but I want to be communicated in case of business use. Donations are accepted to keep the project of free fonts alive! Thank you all
Featured Sound Fx
Image for equalize

Audio Player

» Author: Davisigner
» Description: Hmm... what to say about this one? It's reminiscent of the closing notes of the opening music from the Three Stooges done in a church organ style with a closing cymbal crash. I'll give this one away gratis, but feel free to check out my free loops and potential upcoming license-mandated ones over in the respective part of Flashkit.