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Sound Layers Here's how it works. Most music is made up of many instuments played in rhythm and harmony with one another. In the recording studio, these instruments are recorded onto separate tracks. These tracks are then individually mixed and re-arranged to create the final product, a song. DoReMedia's approach is to leave these songs in their un-mixed format, essentially turning the multimedia designer into the recording studio producer. For effective synchronized multimedia, the developer needs as much control to shape the soundtrack as to shape the visuals. Pre-recorded production music tracks don't provide this flexibility. DoReMedia Sound Families™ do. Sound Families give you 3 "sets" of sounds: Layers, Chunks, and Sound Effects (SFX). This tutorial will focus on Layers and how they can be used to create dynamic, interactive soundtracks with small file sizes. A typical Sound Family will have 4 to 6 layers, for example: drums, bass, rhrythm guitar, lead guitar, and synth. These instrument parts make up the main musical theme of a song. Each instrument part, or layer, is the smallest repeating riff of each instrument - usually 1, 2 or 4 bars (2 - 8 seconds) in length. DoReMedia Sound Families are engineered so that each of these short layer parts are accurate to the millisecond in length, and therefore loop perfectly. This is critical to keeping layers synchronized, as you will see in the following illustrations.
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