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Tutorials Tutorials » Audio

Categories Beating the Loop
Author: Robert Guerin | Website: http://zerodb.ca |

 
Page 5
«prev 1 2 3 4 5

Adding Interaction (cont)

  • Right-click on the first one and add the following script in the action properties:
    On (Press)
     Begin Tell Target ("/loops")
     Go to and Play ("loop1")
     End Tell Target
    End On
    
  • Do this for every button, but change the name of the label depending on the actual label you are targeting in your loops movie clip instance.
  • For the Mute button, add the following script:
    On (Press)
     Begin Tell Target ("/loops")
     Go to and Stop ("Mute")
     End Tell Target
    End On
    

You've just created your dynamic music scene.

Note that this example describes the process and assumes everything is in the same level. But if you decide to put your music loops on a different level (level 1 for example), and that your buttons on your main movie (level 0, for example), you have to tell your button to target the right level by adding the level in your target, like this: Begin Tell Target ("_level1/loops"). This will make your movie more effective between scenes!

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» Level Advanced

Added: : 2000-04-20
Rating: 7.69 Votes: 167
Hits: 20806
» Author
Composer for the past 10 years, Robert has worked on different projects such as film, television and website development. Composing, arranging, recording, and mixing most of his material, he has developed many skills necessary in today’s cultural and multimedia industry.
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