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Beating the Loop
Author: Robert Guerin
| Website: http://zerodb.ca |
Adding Interaction
Your layers should look something
like this:

I've added a blank keyframe every
time I had a sound playing in the frame before, but you don't need to do this
since your music track will jump from the Stopped keyframe containing the
loops to the next label (stopping the sound on that layer before it starts
playing again in sync with the others).
The last thing you need to do is
to add a Mute option.
- This is done by adding a keyframe
across all the layers at the end of your movie clip.
- In all the layers for that frame,
add the sound for that layer and make them Stop events.
- Now add a Stop action on the
top layer and give the frame a label such as "MUTE"
That's it, your multi-scene, multi-loop
player is done. Now let's give it some interaction.
- Let's put an instance of your
movie clip on a keyframe in your main timeline.
- Give that instance a name (such
as LOOPS).
- Create a button that will call
on these loops
- Place instances of this button
on the main timeline.
| » Level Advanced |
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Added: : 2000-04-20
Rating: 7.69 Votes: 167
Hits: 20806
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| » Author |
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Composer for the past 10 years, Robert has worked on different projects such as film, television and website development. Composing, arranging, recording, and mixing most of his material, he has developed many skills necessary in today’s cultural and multimedia industry.
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