- Now you need to create 2 keyframes
for each variation of your loops. In this tutorial, I create 8 variations,
and this is how they are laid out:
|Track 1||Track 1||Track 1||Track 1|
|Track 2||Track 2||Track 2||Track 2||Track 2||Track 2|
|Track 3||Track 3||Track 3||Track 3||Track 3|
|Track 4||Track 4||Track 4||Track 4||Track 4|
|Track 5||Track 5||Track 5||Track 5||Track 5|
|Track 6||Track 6||Track 6||Track 6||Track 6||Track 6|
As you can see, you can make up to about 72 different permutations with these 6 small loops. Again these loops don't have to be the same length (or duration), but they have to play at the same speed. Now back to the keyframes:
- Why 2 keyframes: The first keyframe is to set the previous sound file to stop before starting to play the next one. The second keyframe contains the actual sound as a Start event.
- Still in that first keyframe, go to the Sound tab and add the appropriate sound for that layer (if your on layer 1, add your sound 1). Make it a Stop event.
- In each second keyframe for each pair of keyframe, set the sound you want to play (one per layer) to Start Event and make it loop 999 times, putting a STOP action in the Action tab.
- Repeat this operation for each layer.
- Insert a new layer and drag it to the top. Create a keyframe for every keyframe on the other layers. So for each first keyframe of each pair of keyframes (where the stop sound event happens), insert a label for that loop (You can call it Loop1, Loop2, Loop3, etc.)
|» Level Advanced|
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|Composer for the past 10 years, Robert has worked on different projects such as film, television and website development. Composing, arranging, recording, and mixing most of his material, he has developed many skills necessary in todays cultural and multimedia industry.|
|Download the files used in this tutorial.|
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