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Search Tutorials
Now that we have a blank movie we should label the layer in which we will be working. Granted, our project is not terribly complex, but it is always a good idea to label and organize all of your work in Flash. It makes for less headaches (and consequently less spent on aspirin). For this example, I will name my layer by double clicking over the layer’s description and entering the ever-creative description of “ShapeTw.” Insert a blank key-frame in frame one of our ShapeTw layer (INSERT>Blank Key-Frame). Once all of our set-up is complete we can begin drawing on the stage; I’ve decided I want to help evolution along a bit and create a shape tween to morph a pathetic-looking camel into a cool-looking penguin… bright yellow, of course! Using the pencil tool I proceed to create my fantastic work of art. I can fine-tune any of the lines by using the subselection tool, and once I am happy with the drawing I can fill the outline in using the paint bucket tool. It is considered good practice to always convert objects on the stage to symbols, but this is a time when you need to put that habit to the side. Shape tweening will not work between symbols.
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