First time here? First time here? Newsletter Signup Newsletter
Login | Register | 651326 Members and growing!
Search tutorials
Author: luco | Website:


first we need to get some pieces together. define your movie size and fps. I recommend some square size like 200x200px. yeah, I'm square. plus make it 24FPS for optimal optical illusion of movement. yeah, animation is some kind of optical illusion. you didn't know that? well... on layer 1, define a new symbol (ctrl+f8). since we're out to make a clock, let's call it "clock", shall we? oh, and define it as a movieclip. once in the symbol-editting area, draw a circle exactly in the middle, any size you want, and mark the numbers for the hours, unless you want a clean-looking display. for a really clean look, don't draw a circle. that's a Gestalt lesson: "less is more". more confusing, that is. THEN, make another layer for each hand. why is that? don't know, just paranoid organisation. it'll come in handy if you need to make careful adjustements, but again it's not required. it can also help you to define which hand is on top of which, if you're this keen on details. on each layer, draw a line of any size, color and thickness. just remember - the seconds hand is the longest one. and the hours hand is the shortest. unless you're some Gestalt freak. just make them vertical, growing from the center of the symbol (that crosshair in the middle).
now this is important. each hand must be a named movieclip instance for this to work. f8 to define each one as a symbol. I called mine "big hand", "medium hand" and "sizeally challenged hand" for an easy, politically correct reference. the only thing is - hands must be vertical, growing from the center. that means they have their center-marking crosshairs on their, uhm, "feet". that goes for you Gestalt guys too.
then, call the instances "hrs", "min" and "sec" for hour, minute and second display. what, I'm funny but not dumb. by the way, are we keeping up with the tute still? if not, you need to be more sincere to yourself, cuz I warned you it envolved "basic skills for symbol creation" didn't I? anyway! it's time to code. to the CodeMobile (tm)!
» Level Intermediate

Added: 2003-12-28
Rating: 6 Votes: 21
(10 being the highest)
» Author
Brazillian advertiser-webdesigner hybrid. likz art, heavy, grooved electro-music + Brazillian rythms. plays capoeira. enjoys comedies, but when watches drama cries like a baby. that's it!
» Download
Download the files used in this tutorial.
» Forums
More help? Search our boards for quick answers!


  • There are no comments yet. Be the first to comment!

  • You must have javascript enabled in order to post comments.

Leave a Comment
  • Your email address will not be published. All fields are required.
Featured Flash FLA
» Author: Inocreato
» Title: RaiseTheBlocks
» Description: Raise all the blocks to win the game
Featured Sound Loops
Image for equalize

Audio Player

» Author: TomCat Carty
» Title: The Wood
» Description: Just a little game ending or it can maybe be looped. Recorders with music box and percussion to give the feel of well, I don't know, the woods? Free to use, just credit me. thank you
Latest Font
» Author: Fábio FAFERS
» Description: I created this font for free use. Everyone can apply it in personal or business texts. Its free, but I want to be communicated in case of business use. Donations are accepted to keep the project of free fonts alive! Thank you all
Featured Sound Fx
Image for equalize

Audio Player

» Author: Davisigner
» Description: Hmm... what to say about this one? It's reminiscent of the closing notes of the opening music from the Three Stooges done in a church organ style with a closing cymbal crash. I'll give this one away gratis, but feel free to check out my free loops and potential upcoming license-mandated ones over in the respective part of Flashkit.