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» Author: Nitin Tikhe
» Title: Cart
» Description: This Animation Tut is a fun and useful for kids below 15 years. Watch the Flag, Doors, Stick and Horse movements.
» More by Nitin Tikhe
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» Posted in the Flash Kit Links section
» Title: Banana Swimwear
» Description: This is a banana swim wear interactive catalog we designed and animated in Flash
I can't use RemoveMovieClip because I didn't use DuplicateMovieClip to create
the drawing.
So they had to add something special in MX:
part B: the clear() method !!!!!!!!
It removes everything I was drawing outside or from within a movieclip. Have
a look at my example:
The file setup:
I have put my drawing code in the first frame of the timeline, and that way
all my lines get drawn as soon as the movie starts. This is the drawing code:
for (i=10; i <501; i=i + 10)
{
_root.createEmptyMovieClip( "triangle"+i , i );
with ( _root["triangle"+i]);
{
lineStyle( 5, 0xff00ff, 100 );
moveTo( i, 10 );
lineTo( i,300 );
//lineTo( 100, 300 );
//lineTo( 200, 200 );
j=i/10;
}
}
I'm just looping the same code we used in the previous example. Now we get
to the tricky part. Every instance that we create has a name: triangle10, triangle20,
triangle30.....
So you would expect that you could use the setProperty method to change the
property of all of one of the instance names, but that doesn't work.
I have to use a trick. I have to clear everything, and then redraw everything
with new properties. A user won't even notice that anything has disappeared.
code behind the clear button:
on (release) {
clear();
}
code behind the alpha change button:
on (release) {
clear ();
for (i=10; i <501; i=i + 10)
{
_root.createEmptyMovieClip( "triangle"+i , i );
with ( _root["triangle"+i]);
{
lineStyle( 5, 0xff00ff, 50 );
moveTo( i, 10 );
lineTo( i,300 );
//lineTo( 100, 300 );
//lineTo( 200, 200 );
j=i/10;
}
}
}