Featured FLA
» Author: Nick Kouvaris
» Title: Znax
» Description: Znax is a board game. Click 4 tiles of the same color and form squares as big as you can. You will erase all the tiles inside the square and collect points. Get maximum score if you make a square with game edges.
» More by:Nick Kouvaris
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» Author Agence WOP Digital Agency
» Title: Electricdrum
» Description: French WOP Agency, 3D websites, Flash (Papervision, Away 3D), event or institutional projects. The agency operates on all digital projects: consulting, design, graphic design, development, online communication. The WOP agency follows you on the implementation of original, creative and optimized digital projects.
I can't use RemoveMovieClip because I didn't use DuplicateMovieClip to create
the drawing.
So they had to add something special in MX:
part B: the clear() method !!!!!!!!
It removes everything I was drawing outside or from within a movieclip. Have
a look at my example:
The file setup:
I have put my drawing code in the first frame of the timeline, and that way
all my lines get drawn as soon as the movie starts. This is the drawing code:
for (i=10; i <501; i=i + 10)
{
_root.createEmptyMovieClip( "triangle"+i , i );
with ( _root["triangle"+i]);
{
lineStyle( 5, 0xff00ff, 100 );
moveTo( i, 10 );
lineTo( i,300 );
//lineTo( 100, 300 );
//lineTo( 200, 200 );
j=i/10;
}
}
I'm just looping the same code we used in the previous example. Now we get
to the tricky part. Every instance that we create has a name: triangle10, triangle20,
triangle30.....
So you would expect that you could use the setProperty method to change the
property of all of one of the instance names, but that doesn't work.
I have to use a trick. I have to clear everything, and then redraw everything
with new properties. A user won't even notice that anything has disappeared.
code behind the clear button:
on (release) {
clear();
}
code behind the alpha change button:
on (release) {
clear ();
for (i=10; i <501; i=i + 10)
{
_root.createEmptyMovieClip( "triangle"+i , i );
with ( _root["triangle"+i]);
{
lineStyle( 5, 0xff00ff, 50 );
moveTo( i, 10 );
lineTo( i,300 );
//lineTo( 100, 300 );
//lineTo( 200, 200 );
j=i/10;
}
}
}