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Author: Nick Kuh | Website: http://www.editioninteractive.co.uk

Here is all of the code used in this tutorial:

function Human (name,sex) {
	this.name = name;
	this.sex = sex;
	this.head = {hairColour : 0x663399, bigNose : true};
	this.body = {};
	//introducing class methods

Human.prototype.fCreateArms = function (leftArmWaving,rightArmWaving) {
	this.arms = {};
	//short cut
	var sc = this.arms;
	sc.armLeft = { bWaving:leftArmWaving }
	sc.armRight = { bWaving:rightArmWaving }

Human.prototype.fReferers = function () {
	if(this.sex == "male") {
		this.referers = {n1 : "He", n2 : "His"};
		this.referers = {n1 : "She", n2 : "Her"};

function fWaveArms(obj,bWaving){
	for(var i in obj.arms){
		obj.arms[i].bWaving = bWaving;

function fTraceRightArmWaving(obj) {
	var rightArmWaving = (obj.arms.armRight.bWaving) ? " is " : " isn't ";
	trace(obj.name+ " is a "+obj.sex+". "+ obj.referers.n1 + rightArmWaving+"waving with " + obj.referers.n2.toLowerCase() + " right hand.")

function fInitArmy () {
	var arrMales = ["Nick","Yan","Pete","Andrew","Stelios","Niklas"];
	var arrFemales = ["Camy","Jessica","Anna","Nicole","Jane","Helen"];
	var maxLoop = arrMales.length;
	for(var i=0;i<%lt%>maxLoop;i++){
		this[arrMales[i]] = new Human (arrMales[i],"male");
		this[arrFemales[i]] = new Human (arrFemales[i],"female");
	fWhosWaving (arrMales);
	fWhosWaving (arrFemales);

function fWhosWaving (arrTroop) {
	var maxLoop = arrTroop.length;
	for(var i=0;i<%lt%>maxLoop;i++){

fInitArmy ();

If you found this useful please let me know as I'll write another 'chapter' demonstrating how to use these principals when creating components in Flash MX.

Email nick@edition.co.uk.
» Level Intermediate

Added: 2003-01-01
Rating: 7 Votes: 27
» Author
I am a Flash Developer with 3 years commercial experience programming database-driven games and applications. I am currently working on a contract job developing e-learning software for UK schools.
» Download
Download the files used in this tutorial.
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