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» Author: Bugra Ozden
» Title: Skatalog v9 - product catalog
» Description: Create your product catalog easly and publish on your website or Create your image gallery, documents list, portfolio. Fully XML Driven
» More by Bugra Ozden
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» Posted in the Flash Kit Links section
» Title: Creative DW Image Show PRO
» Description: Creative DW Image Show PRO is a Dreamweaver extension which enables the user to create multimedia presentations. It combines the features of the popular Creative DW Image Show with the ability to add professional text effects to slides (similar to After Effects). The product is very customizable: the user can choose the duration of the transition effects, the slide motion start and end position, zoom and panning type for both images and texts.
Now you can use this function to find the precise coordinate of the edges of a movieclip. Now comes into play the hitTest function. These two are usually put together, as they work together quite well. I don’t want to give you a crash course on hitTest, but a quick review will do.
There are two methods of using hitTest, as mentioned at the beginning. One being finding the collision between two objects, as so:
if(MC1.hitTest(MC2)) {
}
The second method is to find the collision between an object and a certain point:
if(MC1.hitTest(x, y, boolean)) {
}
The second one is the one we will be using. This is because although we are testing the collision between two objects, we want to find the points of the edges of the second object, and in order to do so, using getBounds, we need to check for both the x and y.
Using this is a simple plug and play. Take the hitTest function, and plug in the values needed to obtain the desired results. Meaning if you want to find the xMin or xMax, plug them into the “x” slot. For example, if I wanted to test the collision between a square and the minimum X value of a circle, it would look like this:
So in the “x” slot, I checked for the xMin boundary of the circle, in the “y” slot, I checked for the circle’s Y value on the stage, and then in the “boolean" slot, I put in true. The true is used to tell Flash to check for the entire shape of the circle, and not just the bounding box. Normally, you’d want to put true in this spot, instead of false. You could then go on to repeat this for the other 3 terms (xMax, yMin, yMax).