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Author: EnSanity | Website: http://www.iremota.com


Just real simple, but something that is very useful to know, for reusability purposes or for whatever you may think of.


  • Import a sound into your library.
  • Right click the sound and select linkage then check, Export for actionscripting and Export in first frame
  • Then in your first frame put
  • s = new Sound();//declare s as a sound
    s.attachSound("buttonSound");//attach the linked sound 'buttonSound' to s
    myButton.onRollOver=function(){// make a function
    s.stop();//and just so we dont get 
    	//that aweful looping over one sound, we will stop
    	//it before we start it again.
    	s.start();//starts the sound

This creates a sound object 's' and puts your sound file named 'buttonSound' into 's'. Then creates a function so that when you roll over the button it plays the sound, pretty straight

» Level Intermediate

Added: 2003-03-25
Rating: 4 Votes: 42
(10 being the highest)
» Author
designer of iremota
» Download
Download the files used in this tutorial.
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