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Plug'n'Play Mouse trailOverviewI have seen many mouse trail tutorials on the net that are to lengthy so I thought i would make a simple but yet good one.MovieThe codingThis is the coding and it is quite simple , probably the most simple I have seen.
onClipEvent (mouseMove) {
i++;
this.duplicateMovieClip("star"+i, i+10);
_root["star"+i]._x = _root._xmouse;
_root["star"+i]._y = _root._ymouse;
}
onClipEvent (enterFrame) {
if (this._name == "starParent") {
_visible=0;
}else{
this._alpha -= 5;
this._rotation += 2;
this._xscale -= 5;
this._yscale -= 5;
if (this._alpha <= 5) {
removeMovieClip(this);
}
}
}
//all you have to do is put that into a movie clip
if you are a rookie in flash you will be a bit confused but just try reading it. If you don't want your trail to rotate simply puy "//" in front of the this.rotation. If you haven't met these signs before in flash here are what they mean. ++ means what ever is in front of it plus 1, +=/-= is a quick way of doing "a=a+b" so it becomes "a+=b" and it simply the same with -=.
Last notesIf you notice in the coding in the first if statement you see starParent because that was the instance name I chose for my movieclip.So if you give yours a different name make sure you change the coding.
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