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Author: Jason Coates | Website: http://www.studiotech.co.uk
This shows how we can calculate the proximity of the Mouse to a MC using Pythagorus Theorem, i.e (X squared) + (Y squared) = (Z squared. Once we know how to calculate the distance, creating cool effects based on proximity is pretty straight forward. Paste this code into your MC and have fun playing with the variables!
```onClipEvent (enterFrame) {
//set up the variables
range = 150;
scaleMin = 65;
rotateSpeed = 3;
alphaMin = 25;
//Calculate the proximity of the mouse to the MC
xdif2 = (_xmouse*_xmouse);
ydif2 = (_ymouse*_ymouse);
totdif = Math.sqrt(xdif2+ydif2);
//is proximity of the mouse to the MC within our range?
//If yes calculate the percentage of the range.
if (totdif    ```
 » Level Intermediate Added: 2005-03-15 Rating: 4 Votes: 21 1 2 3 4 5 6 7 8 9 10 (10 being the highest) » Author I'm a 2D / 3D designer. My own website coming soon. In the mean time check out my employers at www.studiotech.co.uk » Download Download the files used in this tutorial. Download (7 kb) » Forums More help? Search our boards for quick answers!
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