Step 6. Setting the Symbol Properties
If you have not done so already, close the movie clip and return to the main Scene. The movie clip you have created exists in the Library. You are now going to setup the Linkage ID by right-clicking (Windows) or Ctrl-clicking (Mac) on the triangle component in the Library, and choosing "Properties".
If your screen looks like only the top portion of this, press the Advanced button, located at the bottom beneath the Edit button. In the space marked Identifier (under Linkage), enter the Linkage ID we made up for the triangle component: FTriangle, for "Flash Triangle". Under the check box options, check Export for ActionScript and leave the others blank. This tells Flash to package the component by default with any movie that uses the component. Because you did not check "Export in first frame," Flash will load the component just before it is used in your movie. If you check Export in First Frame, Flash will preload the component in the first frame of that movie. The reason we typically do not preload the component in the first frame is for movie loading considerations on the Web. The component would be loaded before your preloader begins, defeating the purpose of the preloader. The two other options refer to creating components that can be shared at runtime. You can learn more about this feature by consulting the documentation.
|» Level Intermediate|
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|Jonathan Kaye, PhD, is the President and CTO of Amethyst Research LLC, an award-winning interactive design and engineering firm specializing in the creation of online device simulations. He and David Castillo are the authors of "Flash for Interactive Simulation: How to Construct and Use Device Simulations", to be published by Delmar Thomson Learning in November, 2002 (the accompanying web site will be www.FlashSim.com).|
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