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How to Create a Flash MX Component
Author: Jonathan Kaye
| Website: http://www.amethyst-research.com |
Done for Now!
If you've followed the tutorial so far, you will have a functioning triangle
component.
There's obviously a lot more you can do with components than space permits
us to describe here, including component inheritance (like the Flash UI Components),
skinning, etc. The best place to look for more detail is to examine the source
code that comes with the UI Components, which you will conveniently find in
the data storage area indicated in Step 8.
The next steps are:
- Creating a Custom User Interface
- Creating a Live Preview Movie
Before going on to create a custom User Interface and a Live Preview, we want
to present a new Flash MX feature, _targetInstanceName, that allows your components
to modify stage elements onto which the component is dropped. We also will talk
briefly about component inheritance.
| » Level Intermediate |
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Added: : 2002-04-16
Rating: 8.45 Votes: 55
Hits: 908
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Jonathan Kaye, PhD, is the President and CTO of Amethyst Research LLC, an award-winning interactive design and engineering firm specializing in the creation of online device simulations. He and David Castillo are the authors of "Flash for Interactive Simulation: How to Construct and Use Device Simulations", to be published by Delmar Thomson Learning in November, 2002 (the accompanying web site will be www.FlashSim.com).
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