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Tutorials Tutorials » Actionscripting

Categories How to Build the Peg Puzzle Game
Author: David Brebner

 
Page 2
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First and foremost, we need to get our symbols in order.

1) First, make the background, the board. This graphic will be static, so go nuts with the design.
2) Next make a movie clip called "hole". Place 13 of these on the board, on their own layer, and, in the definition dialog box, name them h1 to h13.
3) Create a button symbol named peg.
4) Drop the forementioned button into a new movie symbol, and name the movie clip "dragpeg".
5) Place 13 instances of the dragpeg on the stage. Give them instance names of p1 through p13.
6) On a new layer, in the 3rd frame, place a graphic that shows a message like "You've won!". Label this frame "win".

Add a new layer, assign it the name actions. Double-click the first frame and add these actions:

Set Property ("/p1", Visibility) = "1"
Set Property ("/p2", Visibility) = "1"
Set Property ("/p3", Visibility) = "1"
Set Property ("/p4", Visibility) = "1"
Set Property ("/p5", Visibility) = "1"
Set Property ("/p6", Visibility) = "1"
Set Property ("/p7", Visibility) = "1"
Set Property ("/p8", Visibility) = "1"
Set Property ("/p9", Visibility) = "1"
Set Property ("/p10", Visibility) = "1"
Set Property ("/p11", Visibility) = "0"
Set Property ("/p12", Visibility) = "1"
Set Property ("/p13", Visibility) = "0"
Note: The number of pegs set to visible(1) or not visible(0) also sets the difficulty of the puzzle.

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» Level Intermediate

Added: : 2000-06-29
Rating: 7.89 Votes: 140
Hits: 7913
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