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Tutorials Tutorials » Actionscripting

Categories HOW TO Intercommunication between two separate SWF files.
Author: Dragnovich | Website: http://www.qdhosting.com/ |

 
Page 1
1

This tutorial will work ONLY with movies exported in Flash 6 or bigger. This means it works only in Flash MX.

Let's picture a site that has a two frames FrameSet (top & base). And we load a Flash Menu in the "top" frame (MovieA), so each time the user clicks in one of the menus, the menu is highlighted to show the user that is "ON".
In a second movie in the "base" frame (MovieB). Besides a intro animation, we include some links to some interesting pages on the site. But if the user clicks in a page that is in the "Services" section we maybe want to change the "Services" button (in the top frame to the status of "ON".

To do this we need to use a feature called "LocalConnection" with this you can comunicate with any Flash Movie opened (it can be in the Browser Player, Windows Player or Proyector Movie). Unless you had UPDATED your flash MX help files, you will no find any mention of this function on the Flash MX documentation.

First we need to stop() the MovieA, In MovieA each time the user clicks on a menu each button has a code like this:

on(release){
 gotoAndStop("menu1");
 }
In the first frame of the MovieA, we need to open the conection, so we can "LISTEN" for any flash communications. You mut put this code:
var LC = new LocalConnection(); // Opens Connection
LC.changeMenu = function(param1) // Creates the Method/function
 {
 gotoAndStop(param1);
 }
LC.connect("lcMenuTop"); // Give a name to the connection

Then in the MovieB, we only need to include this code, in a button (or anywere you want). To communicate with the MovieA:

on (release) {
 LC = new LocalConnection();
 LC.send("lcMenuTop", "changeMenu", "menu1");
 }
Thats all, once you call LocalConnection, you can intercomunicate with any flash movie that your machine is playing.

1

» Level Intermediate

Added: : 2003-10-15
Rating: 7.04 Votes: 30
Hits: 2431
» Author
Just waiting to gotoAndPlay("");
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