We need to be able to
move around the image and simulate the wrap around within flash. This is a
2-step process:
To accomplish the wrap-around we duplicate the original image on the same
time line
To move around the image, we feed the doubled-up image into a masked
square that acts as our window and push the image within that mask. Here's how
it looks:
Fig. 4 - 360 Wraparound image inside the
viewer window